After extensive debugging i finely isolated the problem.
Memory management of bds2006 Turbo C++ became corrupt after you try to call any delete for already deleted pointer. for example:
BYTE *dat=new BYTE[10],*tmp=dat;
delete[] dat;
delete[] tmp;
After this is memory management not reliable. (‘new’ can allocate already allocated space)
Of course deletion of the same pointer twice is bug on programmers side, but i have found the real cause of all my problems which generates this problem (without any obvious bug in source code) see this code:
//---------------------------------------------------------------------------
class test
{
public:
int siz;
BYTE *dat;
test()
{
siz=10;
dat=new BYTE[siz];
}
~test()
{
delete[] dat; // <- add breakpoint here
siz=0;
dat=NULL;
}
test& operator = (const test& x)
{
int i;
for (i=0;i<siz;i++) if (i<x.siz) dat[i]=x.dat[i];
for ( ;i<siz;i++) dat[i]=0;
return *this;
}
};
//---------------------------------------------------------------------------
test get()
{
test a;
return a; // here call a.~test();
} // here second call a.~test();
//---------------------------------------------------------------------------
void main()
{
get();
}
//---------------------------------------------------------------------------
In function get()
is called destructor for class a twice. Once for real a and once for its copy because I forget to create constructor
test::test(test &x);
[Edit1] further upgrades of code
OK I have refined the initialization code for both class and struct even templates to fix even more bug-cases. Add this code to any struct/class/template and if needed than add functionality
T() {}
T(const T& a) { *this=a; }
~T() {}
T* operator = (const T *a) { *this=*a; return this; }
//T* operator = (const T &a) { ...copy... return this; }
T
is the struct/class name- the last operator is needed only if
T
uses dynamic allocations inside it if no allocations are used you can leave it as is
This also resolves other compiler issues like this:
If anyone have similar problems hope this helps.
Also look at traceback a pointer in c++ code mmap
if you need to debug your memory allocations…