How to edit a WritableBitmap.BackBuffer in non UI thread?

MSDN suggests writing to the backbuffer in a background thread. Only certain pre- and post update operations need to be carried out on the UI thread. So while the background thread is doing the actual updating, the UI thread is free to do other things:

        //Put this code in a method that is called from the background thread
        long pBackBuffer = 0, backBufferStride = 0;
        Application.Current.Dispatcher.Invoke(() =>
        {//lock bitmap in ui thread
            _bitmap.Lock();
            pBackBuffer = (long)_bitmap.BackBuffer;//Make pointer available to background thread
            backBufferStride = Bitmap.BackBufferStride;
        });
        //Back to the worker thread
        unsafe
        {
            //Carry out updates to the backbuffer here
            foreach (var update in updates)
            {
                long bufferWithOffset = pBackBuffer + GetBufferOffset(update.X, update.Y, backBufferStride);
                *((int*)bufferWithOffset) = update.Color;
            }
        }
        Application.Current.Dispatcher.Invoke(() =>
        {//UI thread does post update operations
            _bitmap.AddDirtyRect(new System.Windows.Int32Rect(0, 0, width, height));
            _bitmap.Unlock();
        });

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