Define buildconfigfield for an specific flavor AND buildType

Loop the variants and check their names: productFlavors { vanilla {} chocolate {} } applicationVariants.all { variant -> println(“Iterating variant: ” + variant.getName()) if (variant.getName() == “chocolateDebug”) { variant.buildConfigField “boolean”, “VARIABLE”, “true” } else { variant.buildConfigField “boolean”, “VARIABLE”, “false” } }

failed to find Build Tools revision 21.1.1 – sdk up to date

What worked for me was: android list sdk -a Which showed me the following list: 1- Android SDK Tools, revision 24.0.2 2- Android SDK Platform-tools, revision 21 3- Android SDK Build-tools, revision 21.1.2 4- Android SDK Build-tools, revision 21.1.1 5- Android SDK Build-tools, revision 21.1 6- Android SDK Build-tools, revision 21.0.2 7- Android SDK Build-tools, … Read more

Unable to compile Rust hello world on Windows: linker link.exe not found

I downloaded and installed the Build Tools for Visual Studio 2019. During installation I selected the C++ tools. It downloaded almost 5GB of data. I restarted the machine after installation and compiling the code worked fine: > cargo run Compiling helloworld v0.1.0 (C:\Users\DELL\helloworld) Finished dev [unoptimized + debuginfo] target(s) in 12.05s Running `target\debug\helloworld.exe` Hello, world!

How can I install the VS2017 version of msbuild on a build server without installing the IDE?

The Visual Studio Build tools are a different download than the IDE. They appear to be a pretty small subset, and they’re called Build Tools for Visual Studio 2019 (download). You can use the GUI to do the installation, or you can script the installation of msbuild: vs_buildtools.exe –add Microsoft.VisualStudio.Workload.MSBuildTools –quiet Microsoft.VisualStudio.Workload.MSBuildTools is a “wrapper” … Read more