DirectX/C++ 3D Engine programming: Learn now, or wait for DirectX 12? [closed]
Think of DX12 as “DirectX without training wheels, without brakes, and at the moment maybe without tires”. It will be more than a ‘few months’ for DirectX 12 to have a rich set of tutorials, support libraries, best practices, rock-solid drivers, and widely deployed support in the operating system on end-users machines. It’s “bleed edge” … Read more