Kinect SDK player detection
Every player has an index in the Skeleton array: void nui_SkeletonFrameReady(object sender, SkeletonFrameReadyEventArgs e) { SkeletonFrame sf = e.SkeletonFrame; //check which skeletons in array are active and use that array indexes for player index SkeletonData player1 = sf.Skeletons[playerIndex1]; SkeletonData player2 = sf.Skeletons[playerIndex2]; You can use that index to identify your players if one leave and … Read more