LWJGL ‘java.lang.UnsatisfiedLinkError’: no lwjgl in java.library.path

LWJGL uses its own variables for the path to the native libraries: System.setProperty(“org.lwjgl.librarypath”, new File(“pathToNatives”).getAbsolutePath()); If you kept the file structure from the LWJGL package you can use something like this: switch(LWJGLUtil.getPlatform()) { case LWJGLUtil.PLATFORM_WINDOWS: { JGLLib = new File(“./native/windows/”); } break; case LWJGLUtil.PLATFORM_LINUX: { JGLLib = new File(“./native/linux/”); } break; case LWJGLUtil.PLATFORM_MACOSX: { JGLLib … Read more

Why is my OBJ parser rendering meshes like this?

I haven’t downloaded your project. What people mostly struggle with when writing OBJ import code for rendering with OpenGL is the indices. And as @ratched_freak also suspects in his comment, that’s very consistent with the visual appearance of your cube. The OBJ format uses separate indices for positions, normals, and texture coordinates. For OpenGL rendering, … Read more

When I run the .jar, I get a “No lwjgl in java.library.path” error

you have to point the jvm to where the native files are located using a command line parameter -Djava.library.path=”path/to/natives”. You could use a batch (.bat) file to specify this and start your application for you. Alternatively you can use a tool like JarSplice to create a single executable jar file from all your jars and … Read more