Display wireframe and solid color

To render both a model and its wireframe, you can use a pattern like this one: // mesh var material = new THREE.MeshPhongMaterial( { color: 0xff0000, polygonOffset: true, polygonOffsetFactor: 1, // positive value pushes polygon further away polygonOffsetUnits: 1 } ); var mesh = new THREE.Mesh( geometry, material ); scene.add( mesh ) // wireframe var … Read more