Transformation of 3D objects related to vanishing points and horizon line

This is nowhere near my cup of tea so handle with extreme prejudice and also far form solution just some start point hints… First of all we need to define some constraints/assumptions in order to make this to work. user selects 4 lines representing 2 perpendicular planes and these 2 QUADs have the same height … Read more

How to recover view space position given view space depth value and ndc xy

3 Solutions to recover view space position in perspective projection The projection matrix describes the mapping from 3D points of a scene, to 2D points of the viewport. It transforms from view (eye) space to the clip space, and the coordinates in the clip space are transformed to the normalized device coordinates (NDC) by dividing … Read more