when scaling an element with css3 scale, it becomes pixelated until just after the animation is complete. I’m animating an element with a border

Okay so i think i’ve come up with a work around; essentially; don’t use “scale”. use “scale3d” and have it setup so that the largest you want the image is scale3d(1,1,1). Here is an example with the circle thing you had in there. I changed the scale to 5, because i didn’t want to put … Read more

algorithm to rasterize and fill a hypersphere?

well no one answers for some time so here is simple and obvious C++ solution of mine: //————————————————————————— const int N=10; // number of dimensions struct point { double a[N]; }; // N-dimensional point #define color DWORD // type of your color property //————————————————————————— // N x nested for(a=a0;a<=a1;a+=da) return false if ended // it … Read more