true isometric projection with opengl

Try using gluLookAt glClearColor(0.0, 0.0, 0.0, 1.0); glClear(GL_COLOR_BUFFER_BIT); glMatrixMode(GL_PROJECTION); glLoadIdentity(); /* use this length so that camera is 1 unit away from origin */ double dist = sqrt(1 / 3.0); gluLookAt(dist, dist, dist, /* position of camera */ 0.0, 0.0, 0.0, /* where camera is pointing at */ 0.0, 1.0, 0.0); /* which direction is … Read more

How to filter fields from a mongo document with the official mongo-go-driver

Edit: As the mongo-go driver evolved, it is possible to specify a projection using a simple bson.M like this: options.FindOne().SetProjection(bson.M{“_id”: 0}) Original (old) answer follows. The reason why it doesn’t work for you is because the field fields._id is unexported, and as such, no other package can access it (only the declaring package). You must … Read more

Basic render 3D perspective projection onto 2D screen with camera (without opengl)

The ‘way it’s done’ is to use homogenous transformations and coordinates. You take a point in space and: Position it relative to the camera using the model matrix. Project it either orthographically or in perspective using the projection matrix. Apply the viewport trnasformation to place it on the screen. This gets pretty vague, but I’ll … Read more

Spring JPA native query with Projection gives “ConverterNotFoundException”

with spring data you can cut the middle-man and simply define public interface IdsOnly { Integer getId(); String getOtherId(); } and use a native query like; @Query(value = “Id, OtherId from TestTable where CreationDate > ?1 and Type in (?2)”, nativeQuery = true) public Collection<IdsOnly> findEntriesAfterDate(Date creationDate, List<Integer> types); check out https://docs.spring.io/spring-data/jpa/docs/current/reference/html/#projections

How to work with DTO in Spring Data REST projects?

An approach of how to work with DTO in Spring Data REST projects The working example is here Entities Entities must implement the Identifiable interface. For example: @Entity public class Category implements Identifiable<Integer> { @Id @GeneratedValue private final Integer id; private final String name; @OneToMany private final Set<Product> products = new HashSet<>(); // skipped } … Read more

How exactly does OpenGL do perspectively correct linear interpolation?

The output of a vertex shader is a four component vector, vec4 gl_Position. From Section 13.6 Coordinate Transformations of core GL 4.4 spec: Clip coordinates for a vertex result from shader execution, which yields a vertex coordinate gl_Position. Perspective division on clip coordinates yields normalized device coordinates, followed by a viewport transformation (see section 13.6.1) … Read more