true isometric projection with opengl
Try using gluLookAt glClearColor(0.0, 0.0, 0.0, 1.0); glClear(GL_COLOR_BUFFER_BIT); glMatrixMode(GL_PROJECTION); glLoadIdentity(); /* use this length so that camera is 1 unit away from origin */ double dist = sqrt(1 / 3.0); gluLookAt(dist, dist, dist, /* position of camera */ 0.0, 0.0, 0.0, /* where camera is pointing at */ 0.0, 1.0, 0.0); /* which direction is … Read more