Understanding Traits and Object Safety

Why does this particular example not work? The chapter Trait Objects
states:

So what makes a method object-safe? Each method must require that Self: Sized

Isn’t that fulfilled?

This question really is: What is a trait object?

A trait object is an interface in the Object-Oriented paradigm:

  • it exposes a limited set of methods,
  • which are applied to an unknown concrete type.

The fact that the concrete type to which the operations is applied is unknown is specifically why one uses a trait object, as it allows manipulating a heterogeneous set of types in a uniform fashion down to the assembly level.

The fact the concrete type is unknown, however, means that the size of the memory area which contains the memory is also unknown; therefore a trait object can only be manipulated behind a reference or pointer such as &dyn TraitObject, &mut dyn TraitObject or Box<dyn TraitObject> for example.

At the memory level, each of them is represented identically:

  • a pointer to a virtual table, which is a structure holding one function pointer per “method” of the trait object at a fixed offset,
  • a pointer to the actual data of the object.

What is the difference between Trait: Sized and where Self: Sized? (Well, yes, one inherits the trait the other one is a parameter bound, but from Rust’s trait object perspective?)

There is no inheritance in Rust. In both cases those are bounds:

  • Trait: Sized states that the trait itself can only be implemented for a type that already implements Sized,
  • fn method(&self) where Self: Sized states that only types that implement Sized can implement this method.

Note: when implementing a trait, all methods must end up having a definition; the latter is therefore only really useful if a default implementation is provided for the method with the Self: Sized bound, as is shown here.

What is the preferred change I had to make object_safety_dynamic work?

You have to take the trait object by reference or pointer. Whether you use a reference or pointer depends on whether you want to transfer ownership or not.

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