std::array
is just a class version of the classic C array. That means its size is fixed at compile time and it will be allocated as a single chunk (e.g. taking space on the stack). The advantage it has is slightly better performance because there is no indirection between the object and the arrayed data.
std::vector
is a small class containing pointers into the heap. (So when you allocate a std::vector
, it always calls new
.) They are slightly slower to access because those pointers have to be chased to get to the arrayed data… But in exchange for that, they can be resized and they only take a trivial amount of stack space no matter how large they are.
[edit]
As for when to use one over the other, honestly std::vector
is almost always what you want. Creating large objects on the stack is generally frowned upon, and the extra level of indirection is usually irrelevant. (For example, if you iterate through all of the elements, the extra memory access only happens once at the start of the loop.)
The vector’s elements are guaranteed to be contiguous, so you can pass &vec[0]
to any function expecting a pointer to an array; e.g., C library routines. (As an aside, std::vector<char> buf(8192);
is a great way to allocate a local buffer for calls to read/write
or similar without directly invoking new
.)
That said, the lack of that extra level of indirection, plus the compile-time constant size, can make std::array
significantly faster for a very small array that gets created/destroyed/accessed a lot.
So my advice would be: Use std::vector
unless (a) your profiler tells you that you have a problem and (b) the array is tiny.