Cocos2D 2.0 screenshots on iOS 6
I am not sure what the GitHub version does but this code will take a screenshot and I just tested it on iOS 6 and it works fine. +(UIImage*) screenshotWithStartNode:(CCNode*)startNode { [CCDirector sharedDirector].nextDeltaTimeZero = YES; CGSize winSize = [CCDirector sharedDirector].winSize; CCRenderTexture* rtx = [CCRenderTexture renderTextureWithWidth:winSize.width height:winSize.height]; [rtx begin]; [startNode visit]; [rtx end]; return [rtx getUIImage]; … Read more