Three.js camera tilt up or down and keep horizon level

In three.js, an object’s orientation can be specified by its Euler rotation vector object.rotation. The three components of the rotation vector represent the rotation in radians around the object’s internal x-axis, y-axis, and z-axis respectively. The order in which the rotations are performed is specified by object.rotation.order. The default order is “XYZ” — rotation around … Read more