How to mix two ARGB pixels?
Taken from the same Wikipedia article where you got the image: Translating to values which range from 0 to 255: rOut = (rA * aA / 255) + (rB * aB * (255 – aA) / (255*255)) gOut = (gA * aA / 255) + (gB * aB * (255 – aA) / (255*255)) bOut … Read more