Render large circular points in modern OpenGL

The “modern” way of drawing points works like this: Enable program point size mode: glEnable(GL_PROGRAM_POINT_SIZE); Render vertices with GL_POINTS primitive mode. In the vertex shader, set the built-in variable gl_PointSize to the desired size of the individual point: gl_Position = …; gl_PointSize = …; The value used for this point size could be constant if … Read more