Java2D Performance Issues
I think I found a solution by researching and putting bits and pieces together from too many Google searches. Here it is, comments and all: private BufferedImage toCompatibleImage(BufferedImage image) { // obtain the current system graphical settings GraphicsConfiguration gfxConfig = GraphicsEnvironment. getLocalGraphicsEnvironment().getDefaultScreenDevice(). getDefaultConfiguration(); /* * if image is already compatible and optimized for current system … Read more