Minimize a window in WPF?
set WindowState = WindowState.Minimized;
set WindowState = WindowState.Minimized;
To redraw only when the window resize is completed and avoid multiple triggers, I think is better create an event: //create trigger to resizeEnd event $(window).resize(function() { if(this.resizeTO) clearTimeout(this.resizeTO); this.resizeTO = setTimeout(function() { $(this).trigger(‘resizeEnd’); }, 500); }); //redraw graph when window resize is completed $(window).on(‘resizeEnd’, function() { drawChart(data); });
Here is a similar question. Generally setting Stretch=”None” is enough. It is also very important what DPI has the image set in metadata. It took me quite a while before figuring out that if the image’s DPI is different from the monitor’s DPI (usually 96), WPF will automatically resize the image, as it tries to … Read more
The problem is, the window is resizable, but when you turn on overrideredirect you lose any sort of header or edge that you can grab in order to resize the window. The only solution is to implement resizing yourself. You can add your own borders, or add mouse bindings that work when the mouse is … Read more
The best option is to use a TableLayoutPanel. Put TableLayoutPanel on the form, set the Dock property to Fill, create required rows and columns and put the controls inside the cells. Of course you need to set Dock/Anchor on the controls inside the cells, so they respond to changes to the cell size. In some … Read more
Before you ask for the height of the document inside the iframe you should set the height of the iframe object to “auto”. Something like this: objIframe = document.getElementById(‘theIframeId’); objIframe.style.height=”auto”; And now: document.body.scrollHeight returns the actual height of the document.
You don’t need to create external loop to resize a 2 dimensional vector (matrix). You can simply do the following one line resize() call: //vector<vector<int>> M; //int m = number of rows, n = number of columns; M.resize(m, vector<int>(n));
Used the below code in ViewDidload . Objective C self.title = @”Your TiTle Text”; UILabel* tlabel=[[UILabel alloc] initWithFrame:CGRectMake(0,0, 200, 40)]; tlabel.text=self.navigationItem.title; tlabel.textColor=[UIColor whiteColor]; tlabel.font = [UIFont fontWithName:@”Helvetica-Bold” size: 30.0]; tlabel.backgroundColor =[UIColor clearColor]; tlabel.adjustsFontSizeToFitWidth=YES; tlabel.textAlignment = NSTextAlignmentCenter; self.navigationItem.titleView=tlabel; Swift Version self.title = “Your Title Text” let tlabel = UILabel(frame: CGRect(x: 0, y: 0, width: 200, height: … Read more
Nowadays, you should use the autoresize plugin that comes with tinyMCE. You will have to call tinyMCE like this (jQuery version): $(‘.tinymce’).tinymce({ theme : ‘advanced’, plugins : ‘autoresize’, width: ‘100%’, height: 400, autoresize_min_height: 400, autoresize_max_height: 800, }); I made the experience, that it may be helpful to manually call the resizing in the init_instance_callback to … Read more
Setting the canvas width attribute will clear the canvas. If you resize the style width (e.g. canvas.style.visibility), it will scale (usually not in such a pretty way). If you want to make the canvas bigger but keep the elements in it as they are, I would suggest storing the canvas as an image — e.g. … Read more