how to use a swing timer to start/stop animation
import javax.swing.Timer; Add an attribute; Timer timer; boolean b; // for starting and stoping animation Add the following code to frame’s constructor. timer = new Timer(100, new ActionListener() { @Override public void actionPerformed(ActionEvent ae) { // change polygon data // … repaint(); } }); Override paint(Graphics g) and draw polygon from the data that was … Read more