How do I rotate a target object around axis A by how much a different object is rotated around axis B?
You can get the steering wheel’s y rotation with Quaternion.eulerAngles and getting the y component: float rotateAngle = stairing.transform.localRotation.eulerAngles.y; You can set the mirror’s localRotation to only rotate by rotateAngle around the Z axis by calling Quaternion.Euler with a forward vector whose length is the angle you’d like to rotate: mirror.transform.localRotation = Quaternion.Euler(Vector3.forward * rotateAngle); … Read more