aren’t running out of memory ?
I imagine a video file is very large – which you are buffering before writing to file.
I know your example code is all over the internet – but it’s BAD for downloading !
Use this:
private final int TIMEOUT_CONNECTION = 5000;//5sec
private final int TIMEOUT_SOCKET = 30000;//30sec
URL url = new URL(imageURL);
long startTime = System.currentTimeMillis();
Log.i(TAG, "image download beginning: "+imageURL);
//Open a connection to that URL.
URLConnection ucon = url.openConnection();
//this timeout affects how long it takes for the app to realize there's a connection problem
ucon.setReadTimeout(TIMEOUT_CONNECTION);
ucon.setConnectTimeout(TIMEOUT_SOCKET);
//Define InputStreams to read from the URLConnection.
// uses 3KB download buffer
InputStream is = ucon.getInputStream();
BufferedInputStream inStream = new BufferedInputStream(is, 1024 * 5);
FileOutputStream outStream = new FileOutputStream(file);
byte[] buff = new byte[5 * 1024];
//Read bytes (and store them) until there is nothing more to read(-1)
int len;
while ((len = inStream.read(buff)) != -1)
{
outStream.write(buff,0,len);
}
//clean up
outStream.flush();
outStream.close();
inStream.close();
Log.i(TAG, "download completed in "
+ ((System.currentTimeMillis() - startTime) / 1000)
+ " sec");5