Android valgrind build fails

For building and installing Valgrind for Android use the bash script below, which I prefer to call build_valgrind.sh

To run with RUN_HELLO_JNI_THROUGH_VALGRIND=true you need two additional scripts (bootstrap_valgrind.sh, start_valgrind.sh) in the directory you run the script below from.

Running the script with the RUN_HELLO_JNI_THROUGH_VALGRIND=true flag will build the hello-jni application from the samples directory inside the Android NDK HOME, deploy it to the phone and run it through Valgrind, using either callgrind or memcheck tool, which you can specify in the start_valgrind.sh script.

The other two scripts are described here: https://stackoverflow.com/a/19235439/313113

Here’s my directory structure:

|-- build_valgrind.sh (the script below)
|-- bootstrap_valgrind.sh (second script from https://stackoverflow.com/a/19235439/313113)
|-- start_valgrind.sh (first script from https://stackoverflow.com/a/19235439/313113)
|-- valgrind-3.10.0 (will be extracted by build_valgrind.sh)
`-- valgrind-3.10.0.tar.bz2 (will be downloaded by build_valgrind.sh)

I’ve tested that its working (memcheck and callgrind tools) on a Samsung Galaxy Nexus device with CyanogenMod 10.2.1 and Android 4.3.1 and CyanogenMod 11 20140804 snapshot, Android 4.4.4

You can see the file size of the generated output with: adb shell ls -lR "/sdcard/*grind*"

The build_valgrind.sh script:

#!/usr/bin/env bash

#set -x 

function extract()
{
     if [ -f "$1" ] ; then
         case "$1" in
             *.tar.bz2)   tar xvjf "$1"     ;;
             *.tar.gz)    tar xvzf "$1"     ;;
             *.bz2)       bunzip2 "$1"      ;;
             *.rar)       unrar x "$1"      ;;
             *.gz)        gunzip "$1"       ;;
             *.tar)       tar xvf "$1"      ;;
             *.tbz2)      tar xvjf "$1"     ;;
             *.tgz)       tar xvzf "$1"     ;;
             *.zip)       unzip "$1"        ;;
             *.Z)         uncompress "$1"   ;;
             *.7z)        7z x "$1"         ;;
             *)           echo "$1 cannot be extracted via >extract<" ;;
         esac
     else
         echo "'$1' is not a valid file"
     fi
}

RUN_HELLO_JNI_THROUGH_VALGRIND=true
VALGRIND_VERSION="3.10.0"
VALGRIND_EXTENSION=".tar.bz2"
VALGRIND_DIRECTORY="valgrind-${VALGRIND_VERSION}"
VALGRIND_TARBALL="valgrind-${VALGRIND_VERSION}${VALGRIND_EXTENSION}"

# Only download Valgrind tarball again if not already downloaded
if [[ ! -f "${VALGRIND_TARBALL}" ]]; then
  wget -v -nc "http://valgrind.org/downloads/${VALGRIND_TARBALL}"
fi

# Only extract Valgrind tarball again if not already extracted
if [[ ! -d "$VALGRIND_DIRECTORY" ]]; then
  extract "$VALGRIND_TARBALL"
fi

# Ensure ANDROID_NDK_HOME is set
if [[ ! -z "$ANDROID_NDK_HOME" ]]; then
  export ANDROID_NDK_HOME="$HOME/Software/Android/android-ndk-r10c"
fi

# Ensure ANDOID_SDK_HOME is set
if [[ ! -z "$ANDROID_SDK_HOME" ]]; then
  export ANDROID_SDK_HOME="$HOME/Software/Android/android-sdk/"
fi

if [[ ! -d "$VALGRIND_DIRECTORY" ]];
then
  echo "Problem with extracting Valgrind from $VALGRIND_TARBALL into $VALGRIND_DIRECTORY!!!"
  exit -1
fi

# Move to extracted directory
cd "$VALGRIND_DIRECTORY"

# ARM Toolchain
ARCH_ABI="arm-linux-androideabi-4.9"
export AR="$ANDROID_NDK_HOME/toolchains/${ARCH_ABI}/prebuilt/linux-x86_64/bin/arm-linux-androideabi-ar"
export LD="$ANDROID_NDK_HOME/toolchains/${ARCH_ABI}/prebuilt/linux-x86_64/bin/arm-linux-androideabi-ld"
export CC="$ANDROID_NDK_HOME/toolchains/${ARCH_ABI}/prebuilt/linux-x86_64/bin/arm-linux-androideabi-gcc"
export CXX="$ANDROID_NDK_HOME/toolchains/${ARCH_ABI}/prebuilt/linux-x86_64/bin/arm-linux-androideabi-g++"

[[ ! -d "$ANDROID_NDK_HOME" || ! -f "$AR" || ! -f "$LD" || ! -f "$CC" || ! -f "$CXX" ]] && echo "Make sure AR, LD, CC, CXX variables are defined correctly. Ensure ANDROID_NDK_HOME is defined also" && exit -1

# Configure build
export HWKIND="nexus_s"
ANDROID_PLATFORM=android-18
export CPPFLAGS="--sysroot=$ANDROID_NDK_HOME/platforms/${ANDROID_PLATFORM}/arch-arm -DANDROID_HARDWARE_$HWKIND"
export CFLAGS="--sysroot=$ANDROID_NDK_HOME/platforms/${ANDROID_PLATFORM}/arch-arm"

# BUG: For some reason file command is unable to detect if the file does not exist with ! -f , it says it doesn't exist even when it does!!!
BUILD=false
if [[ "${VALGRIND_DIRECTORY}/Inst/data/local/Inst/bin/valgrind" = *"No such file or directory"* ]]; then
  BUILD=true
fi

if [[ "$BUILD" = true ]];
then
  ./configure --prefix="/data/local/Inst" \
  --host="armv7-unknown-linux" \
  --target="armv7-unknown-linux" \
  --with-tmpdir="/sdcard "

  [[ $? -ne 0 ]] && echo "Can't configure!" && exit -1

  # Determine the number of jobs (commands) to be run simultaneously by GNU Make
  NO_CPU_CORES=$(grep -c ^processor /proc/cpuinfo)

  if [ $NO_CPU_CORES -le 8 ]; then
    JOBS=$(($NO_CPU_CORES+1))
  else
    JOBS=${NO_CPU_CORES}
  fi

  # Compile Valgrind 
  make -j "${JOBS}"

  [[ $? -ne 0 ]] && echo "Can't compile!" && exit -1

  # Install Valgrind locally
  make -j "${JOBS}" install DESTDIR="$(pwd)/Inst"
  [[ $? -ne 0 ]] && echo "Can't install!" && exit -1
fi

# Push local Valgrind installtion to the phone
if [[ $(adb shell ls -ld /data/local/Inst/bin/valgrind) = *"No such file or directory"* ]];
then
  adb root
  adb remount
  adb shell "[ ! -d /data/local/Inst ] && mkdir /data/local/Inst"
  adb push Inst /
  adb shell "ls -l /data/local/Inst"

  # Ensure Valgrind on the phone is running
  adb shell "/data/local/Inst/bin/valgrind --version"

  # Add Valgrind executable to PATH (this might fail)
  adb shell "export PATH=$PATH:/data/local/Inst/bin/"
fi

if [ $RUN_HELLO_JNI_THROUGH_VALGRIND = true ]; then
  PACKAGE="com.example.hellojni"

  # The location of the Hello JNI sample application
  HELLO_JNI_PATH="$ANDROID_NDK_HOME/samples/hello-jni"

  pushd "$HELLO_JNI_PATH" 

  # Update build target to the desired Android SDK version
  ANDROID_PROJECT_TARGET="android-18"
  android update project --target "$ANDROID_PROJECT_TARGET" --path . --name hello-jni --subprojects

  # Enable Android NDK build with Ant
  echo '<?xml version="1.0" encoding="utf-8"?>

    <project name="HelloJni" basedir="." default="debug">

    <target name="-pre-build">
      <exec executable="${ndk.dir}/ndk-build" failonerror="true"/>
    </target>

    <target name="clean" depends="android_rules.clean">
      <exec executable="${ndk.dir}/ndk-build" failonerror="true">
      <arg value="clean"/>
      </exec>
    </target> 

    </project>
  ' > "custom_rules.xml"

  # Set NDK HOME for Ant (only if not already set)
  if ! grep -P -q "ndk.dir=.+" "local.properties" ; then
    echo -e "\nndk.dir=$ANDROID_NDK_HOME" >> "local.properties"
  fi

  # Fix for Java 8 warning (warning: [options] source value 1.5 is obsolete and will be removed in a future release)
  echo "java.compilerargs=-Xlint:-options" >> "ant.properties"

  # Workaround INSTALL_PARSE_FAILED_INCONSISTENT_CERTIFICATES error
  adb uninstall "$PACKAGE"

  # Build Hello JNI project in debug mode and install it on the device
  ant clean && ant debug && ant installd

  popd

  cd ..  

  # Start HelloJNI app 
  adb shell am start -a android.intent.action.MAIN -n $PACKAGE/.HelloJni

  # Make the script executable
  chmod a+x bootstrap_valgrind.sh

  # Run application through Valgrind on the phone
  /usr/bin/env bash bootstrap_valgrind.sh

  adb shell ls -lR "/sdcard/*grind*"
  adb shell ls -lR "/storage/sdcard0/*grind*"
  adb shell ls -lR "/storage/sdcard1/*grind*"
fi

exit 0 

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