Bitmap too large to be uploaded into a texture

an image in the /drawable/ folder without any specification is considered to be the “default”, that is for 1dp = 1px that is mpdi, then because the device you’re actually running is xxhdpi that image get’s scaled up during runtime.

The original image might be 960×1440, but the conversion from mdpi to xxhdpi is 3 times the size, so your 960×1440 becomes (3*960)x(3*1440) = 2880×4320, which is too large of a texture to apply to the hardware accelerated views.

so to fix that is actually pretty simple, you have two choices:

  1. move your image to /drawable-nodpi/ that’s simple, reduces the .apk size, but lower end devices might struggle to load such a big image.
  2. create scaled images on all densities mdpi, hdpi, xhdpi, xxhdpi to avoid runtime over-scaling and to have smaller images on older devices.

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