C++ floating point precision [duplicate]

To get the correct results, don’t set precision greater than available for this numeric type:

#include <iostream>
#include <limits>
int main()
{
        double a = 0.3;
        std::cout.precision(std::numeric_limits<double>::digits10);
        std::cout << a << std::endl;
        double b = 0;
        for (char i = 1; i <= 50; i++) {
                  b = b + a;
        };
        std::cout.precision(std::numeric_limits<double>::digits10);
        std::cout << b << std::endl;
}

Although if that loop runs for 5000 iterations instead of 50, the accumulated error will show up even with this approach — it’s just how floating-point numbers work.

Leave a Comment