The other difference is that
template<class T> ...
is allowed, but
template<struct T> ...
is not.
More Related Contents:
- Transpose a 1D byte-wise array to a 2D array
- Explanation of shift operationals use in condition
- Error while passing vector to instance of object in main
- Concurrency: Atomic and volatile in C++11 memory model
- Uses of C comma operator [duplicate]
- Does C++ support compile-time counters?
- Why SDL defines main macro?
- Function with missing return value, behavior at runtime
- Is this key-oriented access-protection pattern a known idiom?
- How can I measure CPU time and wall clock time on both Linux/Windows?
- Object creation on the stack/heap?
- What’s the meaning of exception code “EXC_I386_GPFLT”?
- What does the operation c=a+++b mean?
- Using CMake with multiple compilers for the same language
- A fast method to round a double to a 32-bit int explained
- checking for eof in string::getline
- Detecting USB Insertion / Removal Events in Windows using C++
- Why can’t I open avi video in openCV?
- What is the C++ function to raise a number to a power?
- What’s the syntax for declaring an array of function pointers without using a separate typedef?
- Is C++ static member variable initialization thread-safe?
- Undefined reference to mempcy@GLIBC_2.14 when compiling on Linux
- Can I create a function which takes any number of arguments of the same type?
- Using Visual Studio project properties effectively for multiple projects and configurations
- C++ static initialization vs __attribute__((constructor))
- Array of size defined by not constant variable
- CPython is bytecode interpreter?
- How to design proper release of a boost::asio socket or wrapper thereof
- how to do performance test using the boost library for a custom library
- Sort filenames naturally with Qt