Calculate FPS in Canvas using requestAnimationFrame

Do not use new Date()

This API has several flaws and is only useful for getting the current date + time. Not for measuring timespans.

The Date-API uses the operating system’s internal clock, which is constantly updated and synchronized with NTP time servers. This means, that the speed / frequency of this clock is sometimes faster and sometimes slower than the actual time – and therefore not useable for measuring durations and framerates.

If someone changes the system time (either manually or due to DST), you could at least see the problem if a single frame suddenly needed an hour. Or a negative time. But if the system clock ticks 20% faster to synchronize with world-time, it is practically impossible to detect.

Also, the Date-API is very imprecise – often much less than 1ms. This makes it especially useless for framerate measurements, where one 60Hz frame needs ~17ms.

Instead, use performance.now()

The Performance API has been specificly made for such use cases and can be used equivalently to new Date(). Just take one of the other answers and replace new Date() with performance.now(), and you are ready to go.

Sources:

Also unlike Date.now(), the values returned by Performance.now()
always increase at a constant rate, independent of the system clock
(which might be adjusted manually or skewed by software like NTP).
Otherwise, performance.timing.navigationStart + performance.now() will
be approximately equal to Date.now().

https://developer.mozilla.org/en-US/docs/Web/API/Performance/now

And for windows:

[The time service] adjusts the local clock rate to allow it to
converge toward the correct time.
If the time difference between the local clock and the [accurate time sample] is too large to correct by adjusting the local
clock rate,
the time service sets the local clock to the correct time.

https://technet.microsoft.com/en-us/library/cc773013(v=ws.10).aspx

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