Calculating bearing between two CLLocationCoordinate2Ds

Here the code modified with the changes suggested by Oren Trutner and from myself:

#define degreesToRadians(x) (M_PI * x / 180.0)
#define radiansToDegrees(x) (x * 180.0 / M_PI)

- (float)getHeadingForDirectionFromCoordinate:(CLLocationCoordinate2D)fromLoc toCoordinate:(CLLocationCoordinate2D)toLoc
{
    float fLat = degreesToRadians(fromLoc.latitude);
    float fLng = degreesToRadians(fromLoc.longitude);
    float tLat = degreesToRadians(toLoc.latitude);
    float tLng = degreesToRadians(toLoc.longitude);

    float degree = radiansToDegrees(atan2(sin(tLng-fLng)*cos(tLat), cos(fLat)*sin(tLat)-sin(fLat)*cos(tLat)*cos(tLng-fLng)));

    if (degree >= 0) {
        return degree;
    } else {
        return 360+degree;
    }
}

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