capturing self strongly in this block is likely to lead to a retain cycle

The capture of self here is coming in with your implicit property access of self.timerDisp – you can’t refer to self or properties on self from within a block that will be strongly retained by self.

You can get around this by creating a weak reference to self before accessing timerDisp inside your block:

__weak typeof(self) weakSelf = self;
[player addPeriodicTimeObserverForInterval:CMTimeMakeWithSeconds(0.1, 100)
                                     queue:nil
                                usingBlock:^(CMTime time) {
                                                current+=1;

                                                if(current==60)
                                                {
                                                    min+=(current/60);
                                                    current = 0;
                                                }

                                                 [weakSelf.timerDisp setText:[NSString stringWithFormat:@"%02d:%02d",min,current]];
                                            }];

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