Xcode 11 • Swift 5.1 or later
edit/update: For iOS10+ We can use UIGraphicsImageRenderer. For older Swift syntax check edit history.
extension UIImage {
var isPortrait: Bool { size.height > size.width }
var isLandscape: Bool { size.width > size.height }
var breadth: CGFloat { min(size.width, size.height) }
var breadthSize: CGSize { .init(width: breadth, height: breadth) }
var breadthRect: CGRect { .init(origin: .zero, size: breadthSize) }
var circleMasked: UIImage? {
guard let cgImage = cgImage?
.cropping(to: .init(origin: .init(x: isLandscape ? ((size.width-size.height)/2).rounded(.down) : 0,
y: isPortrait ? ((size.height-size.width)/2).rounded(.down) : 0),
size: breadthSize)) else { return nil }
let format = imageRendererFormat
format.opaque = false
return UIGraphicsImageRenderer(size: breadthSize, format: format).image { _ in
UIBezierPath(ovalIn: breadthRect).addClip()
UIImage(cgImage: cgImage, scale: format.scale, orientation: imageOrientation)
.draw(in: .init(origin: .zero, size: breadthSize))
}
}
}
Playground Testing
let profilePicture = UIImage(data: try! Data(contentsOf: URL(string:"http://i.stack.imgur.com/Xs4RX.jpg")!))!
profilePicture.circleMasked