How do I move the turtle in LOGO? [closed]

// MOVE FORWARD
FD 75
// TURN RIGHT
RT 54
// TURN LEFT
LT 21
// MOVE BACKWARD
BK 17

Check out some other turtle commands found here


Turtle Commands

  • BACK ## [BK] – Move turtle back
  • BACKGROUND ## [BG] – Set Background color (0-15)

    • 0 – Black
    • 1 – White
    • 2 – Red
    • 3 – Cyan
    • 4 – Purple
    • 5 – Green
    • 6 – Blue
    • 7 – Yellow
    • 8 – Orange
    • 9 – Brown
    • 10 – Light Red
    • 11 – Grey 1
    • 12 – Grey 2
    • 13 – Light Green
    • 14 – Light Blue
    • 15 – Grey 3
  • CLEARSCREEN [CS] – Clear Screen without moving turtle

  • DRAW – Clear Screen and take turtle home
  • EACH – Tell several sprites, whose numbers are in a list, to accept commands in a second list, e.g. EACH [1 2] [SQUARE 10]
  • FORWARD ## [FD] – Move turtle forward
  • FULLSCREEN – Full graphics screen (same as pressing F5)
  • HEADING – Output turtle heading as a number (0-359)
  • HIDETURTLE [HT] – Make turtle invisible
  • HOME – Move turtle to center of screen pointing up
  • LEFT [LT] – Turn turtle left
  • NODRAW [ND] – Enter text mode with clear screen
  • NOWRAP – Prevent drawings from wrapping around screen
  • PENCOLOR [PC] – Change pen color
  • PENDOWN [PD] – Turtle leaves trail
  • PENUP [PU] – Turtle ceases to leave trail
  • RIGHT ## [RT] – Turn turtle right
  • SETHEADING [SETH] – Set turtle heading, e.g. SETH 180
  • SETSHAPE – Set the current sprite shape (0-7)
  • SETX Move the turtle to the specified x co-ordinates e.g. SETX 50
  • SETXY Move the turtle to the specified x, y co-ordinates Eg. SETXY 50 50
  • SETY Move the turtle to the specified y co-ordinate, e.g. SETY 50
  • SHAPE – Output number of current sprite’s shape
  • SHOWTURTLE [ST] – Make turtle visible
  • SPLITSCREEN – Mixed graphics and text screen (same as pressing F3)
  • STAMPCHAR – Make the turtle stamp a character at the current location, e.g. STAMPCHAR "A
  • TELL – Tell designated sprite to receive commands, e.g. TELL 2
  • TEXTSCREEN – Use whole screen for text (same as pressing F1)
  • TOWARDS – Output heading for turtle to face an X,Y coordinate, e.g. TOWARDS 0 0
  • WRAP – Make turtle drawings wrap around the screen
  • XCOR – Output current x co-ordinate of turtle
  • YCOR – Output current y co-ordinate of turtle
  • ASPECT – Set verticle screen scale factor, default is 0.76

Samples taken directly from website: http://gaza.freehosting.net/logo/index.html

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