How to add image in Flutter

How to include images in your app

1. Create an assets/images folder

  • This should be located in the root of your project, in the same folder as your pubspec.yaml file.
  • In Android Studio you can right click in the Project view
  • You don’t have to call it assets or images. You don’t even need to make images a subfolder. Whatever name you use, though, is what you will register in the pubspec.yaml file.

2. Add your image to the new folder

  • You can just copy your image into assets/images. The relative path of lake.jpg, for example, would be assets/images/lake.jpg.

3. Register the assets folder in pubspec.yaml

  • Open the pubspec.yaml file that is in the root of your project.

  • Add an assets subsection to the flutter section like this:

      flutter:
        assets:
          - assets/images/lake.jpg
    
  • If you have multiple images that you want to include then you can leave off the file name and just use the directory name (include the final /):

      flutter:
        assets:
          - assets/images/
    

4. Use the image in code

  • Get the asset in an Image widget with Image.asset('assets/images/lake.jpg').

  • The entire main.dart file is here:

      import 'package:flutter/material.dart';
    
      void main() => runApp(MyApp());
    
      class MyApp extends StatelessWidget {
        @override
        Widget build(BuildContext context) {
          return MaterialApp(
            home: Scaffold(
              appBar: AppBar(
                title: Text("Image from assets"),
              ),
              body: Image.asset('assets/images/lake.jpg'), //   <--- image
            ),
          );
        }
      }
    

5. Restart your app

When making changes to pubspec.yaml I find that I often need to completely stop my app and restart it again, especially when adding assets. Otherwise I get a crash.

Running the app now you should have something like this:

enter image description here

Further reading

  • See the documentation for how to do things like provide alternate images for different densities.

Videos

The first video here goes into a lot of detail about how to include images in your app. The second video covers more about how to adjust how they look.

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