None of versions provided worked for me, so I’ve implemented my custom solution. It provides both – location and rotation animation.
/**
* Method to animate marker to destination location
* @param destination destination location (must contain bearing attribute, to ensure
* marker rotation will work correctly)
* @param marker marker to be animated
*/
public static void animateMarker(Location destination, Marker marker) {
if (marker != null) {
LatLng startPosition = marker.getPosition();
LatLng endPosition = new LatLng(destination.getLatitude(), destination.getLongitude());
float startRotation = marker.getRotation();
LatLngInterpolator latLngInterpolator = new LatLngInterpolator.LinearFixed();
ValueAnimator valueAnimator = ValueAnimator.ofFloat(0, 1);
valueAnimator.setDuration(1000); // duration 1 second
valueAnimator.setInterpolator(new LinearInterpolator());
valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override public void onAnimationUpdate(ValueAnimator animation) {
try {
float v = animation.getAnimatedFraction();
LatLng newPosition = latLngInterpolator.interpolate(v, startPosition, endPosition);
marker.setPosition(newPosition);
marker.setRotation(computeRotation(v, startRotation, destination.getBearing()));
} catch (Exception ex) {
// I don't care atm..
}
}
});
valueAnimator.start();
}
}
Rotation computation for specified fraction of animation. Marker is rotated in direction which is closer from start to end rotation:
private static float computeRotation(float fraction, float start, float end) {
float normalizeEnd = end - start; // rotate start to 0
float normalizedEndAbs = (normalizeEnd + 360) % 360;
float direction = (normalizedEndAbs > 180) ? -1 : 1; // -1 = anticlockwise, 1 = clockwise
float rotation;
if (direction > 0) {
rotation = normalizedEndAbs;
} else {
rotation = normalizedEndAbs - 360;
}
float result = fraction * rotation + start;
return (result + 360) % 360;
}
And finally Google’s LatLngInterpolator
:
private interface LatLngInterpolator {
LatLng interpolate(float fraction, LatLng a, LatLng b);
class LinearFixed implements LatLngInterpolator {
@Override
public LatLng interpolate(float fraction, LatLng a, LatLng b) {
double lat = (b.latitude - a.latitude) * fraction + a.latitude;
double lngDelta = b.longitude - a.longitude;
// Take the shortest path across the 180th meridian.
if (Math.abs(lngDelta) > 180) {
lngDelta -= Math.signum(lngDelta) * 360;
}
double lng = lngDelta * fraction + a.longitude;
return new LatLng(lat, lng);
}
}
}