Well, here you go buddy, a function that does exactly what you need!
utils.depthOf = function(object) {
var level = 1;
for(var key in object) {
if (!object.hasOwnProperty(key)) continue;
if(typeof object[key] == 'object'){
var depth = utils.depthOf(object[key]) + 1;
level = Math.max(depth, level);
}
}
return level;
}
A lot easier than we thought it would be. The issue was how it was incremented, it shouldn’t have been recursively adding, rather getting the bottom-most and adding one, then choosing the max between two siblings.