how to draw smooth curve through N points using javascript HTML5 canvas?

The problem with joining subsequent sample points together with disjoint “curveTo” type functions, is that where the curves meet is not smooth. This is because the two curves share an end point but are influenced by completely disjoint control points. One solution is to “curve to” the midpoints between the next 2 subsequent sample points. Joining the curves using these new interpolated points gives a smooth transition at the end points (what is an end point for one iteration becomes a control point for the next iteration.) In other words the two disjointed curves have much more in common now.

This solution was extracted out of the book “Foundation ActionScript 3.0 Animation: Making things move”. p.95 – rendering techniques: creating multiple curves.

Note: this solution does not actually draw through each of the points, which was the title of my question (rather it approximates the curve through the sample points but never goes through the sample points), but for my purposes (a drawing application), it’s good enough for me and visually you can’t tell the difference. There is a solution to go through all the sample points, but it is much more complicated (see http://www.cartogrammar.com/blog/actionscript-curves-update/)

Here is the the drawing code for the approximation method:

// move to the first point
   ctx.moveTo(points[0].x, points[0].y);


   for (i = 1; i < points.length - 2; i ++)
   {
      var xc = (points[i].x + points[i + 1].x) / 2;
      var yc = (points[i].y + points[i + 1].y) / 2;
      ctx.quadraticCurveTo(points[i].x, points[i].y, xc, yc);
   }
 // curve through the last two points
 ctx.quadraticCurveTo(points[i].x, points[i].y, points[i+1].x,points[i+1].y);

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