The warning is related to the coordinate parameter of blit()
. Floating point coordinates, would mean that the origin of the Surface
is somewhere in between to pixels in the window. That doesn’t make much sense. The coordinates are automatically, implicitly truncated and that is indicated by the warning.
Use either int
or round
to convert the floating point coordinates to integral numbers:
win.blit(playerStand, (round(x), round(y)))