How to use UIPanGestureRecognizer to move object? iPhone/iPad

I found the tutorial Working with UIGestureRecognizers, and I think that is what I am looking for. It helped me come up with the following solution:

-(IBAction) someMethod {
    UIPanGestureRecognizer *panRecognizer = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(move:)];
    [panRecognizer setMinimumNumberOfTouches:1];
    [panRecognizer setMaximumNumberOfTouches:1];
    [ViewMain addGestureRecognizer:panRecognizer];
    [panRecognizer release];
}

-(void)move:(UIPanGestureRecognizer*)sender {
    [self.view bringSubviewToFront:sender.view];
    CGPoint translatedPoint = [sender translationInView:sender.view.superview];

    if (sender.state == UIGestureRecognizerStateBegan) {
        firstX = sender.view.center.x;
        firstY = sender.view.center.y;
    }


    translatedPoint = CGPointMake(sender.view.center.x+translatedPoint.x, sender.view.center.y+translatedPoint.y);

    [sender.view setCenter:translatedPoint];
    [sender setTranslation:CGPointZero inView:sender.view];

    if (sender.state == UIGestureRecognizerStateEnded) {
        CGFloat velocityX = (0.2*[sender velocityInView:self.view].x);
        CGFloat velocityY = (0.2*[sender velocityInView:self.view].y);

        CGFloat finalX = translatedPoint.x + velocityX;
        CGFloat finalY = translatedPoint.y + velocityY;// translatedPoint.y + (.35*[(UIPanGestureRecognizer*)sender velocityInView:self.view].y);

        if (finalX < 0) {
            finalX = 0;
        } else if (finalX > self.view.frame.size.width) {
            finalX = self.view.frame.size.width;
        }

        if (finalY < 50) { // to avoid status bar
            finalY = 50;
        } else if (finalY > self.view.frame.size.height) {
            finalY = self.view.frame.size.height;
        }

        CGFloat animationDuration = (ABS(velocityX)*.0002)+.2;

        NSLog(@"the duration is: %f", animationDuration);

        [UIView beginAnimations:nil context:NULL];
        [UIView setAnimationDuration:animationDuration];
        [UIView setAnimationCurve:UIViewAnimationCurveEaseOut];
        [UIView setAnimationDelegate:self];
        [UIView setAnimationDidStopSelector:@selector(animationDidFinish)];
        [[sender view] setCenter:CGPointMake(finalX, finalY)];
        [UIView commitAnimations];
    }
}

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