Modeling graph-like structures in Rust is not a simple problem.
Here there are two valuable discussions from Nick Cameron and Niko Matsakis (two main Rust developers at Mozilla.)
More Related Contents:
- How do I express mutually recursive data structures in safe Rust?
- How do I prove or disprove that this function is Ω(n^1.5)?
- How does a hash table work?
- Temporarily move out of borrowed content
- Does println! borrow or own the variable?
- Do mutable references have move semantics?
- Firebase data structure and url
- What are move semantics in Rust?
- lenses, fclabels, data-accessor – which library for structure access and mutation is better
- Convert Vec into a slice of &str in Rust?
- Quadtree for 2D collision detection
- Advantages of Binary Search Trees over Hash Tables
- Is it possible to return either a borrowed or owned type in Rust?
- Difference between binary tree and binary search tree
- Data structure: insert, remove, contains, get random element, all at O(1)
- Are duplicate keys allowed in the definition of binary search trees?
- Searching a number in a rotated sorted Array
- Efficient implementation of immutable (double) LinkedList
- Type mismatches resolving a closure that takes arguments by reference
- Efficient (and well explained) implementation of a Quadtree for 2D collision detection [closed]
- Is there an owned version of String::chars?
- Why hashmap lookup is O(1) i.e. constant time?
- What is the left-child, right-sibling representation of a tree? Why would you use it?
- Test whether a list contains a specific value in Clojure
- Difference between “Complete binary tree”, “strict binary tree”,”full binary Tree”?
- Chained Hash Tables vs. Open-Addressed Hash Tables
- Linked List vs Vector
- Data structure for quick time interval look up
- Thread references require static lifetime?
- How to make a dictionary that returns key for keys missing from the dictionary instead of raising KeyError?