There are several ways you can create an object of a certain type on the fly, one is:
// determine type here
var type = typeof(MyClass);
// create an object of the type
var obj = (MyClass)Activator.CreateInstance(type);
And you’ll get an instance of MyClass in obj.
Another way is to use reflection:
// get type information
var type = typeof(MyClass);
// get public constructors
var ctors = type.GetConstructors(BindingFlags.Public);
// invoke the first public constructor with no parameters.
var obj = ctors[0].Invoke(new object[] { });
And from one of ConstructorInfo returned, you can “Invoke()” it with arguments and get back an instance of the class as if you’ve used a “new” operator.