Is there a better alternative than this to ‘switch on type’?

With C# 7, which shipped with Visual Studio 2017 (Release 15.*), you are able to use Types in case statements (pattern matching):

switch(shape)
{
    case Circle c:
        WriteLine($"circle with radius {c.Radius}");
        break;
    case Rectangle s when (s.Length == s.Height):
        WriteLine($"{s.Length} x {s.Height} square");
        break;
    case Rectangle r:
        WriteLine($"{r.Length} x {r.Height} rectangle");
        break;
    default:
        WriteLine("<unknown shape>");
        break;
    case null:
        throw new ArgumentNullException(nameof(shape));
}

With C# 6, you can use a switch statement with the nameof() operator (thanks @Joey Adams):

switch(o.GetType().Name) {
    case nameof(AType):
        break;
    case nameof(BType):
        break;
}

With C# 5 and earlier, you could use a switch statement, but you’ll have to use a magic string containing the type name… which is not particularly refactor friendly (thanks @nukefusion)

switch(o.GetType().Name) {
  case "AType":
    break;
}

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