long double (GCC specific) and __float128

Ad 1.

Those types are designed to work with numbers with huge dynamic range. The long double is implemented in a native way in the x87 FPU. The 128b double I suspect would be implemented in software mode on modern x86s, as there’s no hardware to do the computations in hardware.

The funny thing is that it’s quite common to do many floating point operations in a row and the intermediate results are not actually stored in declared variables but rather stored in FPU registers taking advantage of full precision. That’s why comparison:

double x = sin(0); if (x == sin(0)) printf("Equal!");

Is not safe and cannot be guaranteed to work (without additional switches).

Ad. 3.

There’s an impact on the speed depending what precision you use. You can change used the precision of the FPU by using:

void 
set_fpu (unsigned int mode)
{
  asm ("fldcw %0" : : "m" (*&mode));
}

It will be faster for shorter variables, slower for longer. 128bit doubles will be probably done in software so will be much slower.

It’s not only about RAM memory wasted, it’s about cache being wasted. Going to 80 bit double from 64b double will waste from 33% (32b) to almost 50% (64b) of the memory (including cache).

Ad 4.

On the other hand, I understand that the long double type is mutually
exclusive with -mfpmath=sse, as there is no such thing as “extended
precision” in SSE. __float128, on the other hand, should work just
perfectly fine with SSE math (though in absence of quad precision
instructions certainly not on a 1:1 instruction base). Am I right under
these assumptions?

The FPU and SSE units are totally separate. You can write code using FPU at the same time as SSE. The question is what will the compiler generate if you constrain it to use only SSE? Will it try to use FPU anyway? I’ve been doing some programming with SSE and GCC will generate only single SISD on its own. You have to help it to use SIMD versions. __float128 will probably work on every machine, even the 8-bit AVR uC. It’s just fiddling with bits after all.

The 80 bit in hex representation is actually 20 hex digits. Maybe the bits which are not used are from some old operation? On my machine, I compiled your code and only 20 bits change in long
mode: 66b4e0d2-ec09c1d5-00007ffe-deadbeef

The 128-bit version has all the bits changing. Looking at the objdump it looks as if it was using software emulation, there are almost no FPU instructions.

Further, LDBL_MAX, seems to work as +inf for both long double and
__float128. Adding or subtracting a number like 1.0E100 or 1.0E2000 to/from LDBL_MAX results in the same bit pattern. Up to now, it was my
belief that the foo_MAX constants were to hold the largest
representable number that is not +inf (apparently that isn’t the
case?).

This seems to be strange…

I’m also not quite sure how an 80-bit number could conceivably
act as +inf for a 128-bit value… maybe I’m just too tired at the end
of the day and have done something wrong.

It’s probably being extended. The pattern which is recognized to be +inf in 80-bit is translated to +inf in 128-bit float too.

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