Make a UIButton programmatically in Swift

You’re just missing the colon at the end of the selector name. Since pressed takes a parameter the colon must be there. Also your pressed function shouldn’t be nested inside viewDidLoad.

override func viewDidLoad() {
    super.viewDidLoad()
    // Do any additional setup after loading the view, typically from a nib.
    let myFirstLabel = UILabel()
    let myFirstButton = UIButton()
    myFirstLabel.text = "I made a label on the screen #toogood4you"
    myFirstLabel.font = UIFont(name: "MarkerFelt-Thin", size: 45)
    myFirstLabel.textColor = .red
    myFirstLabel.textAlignment = .center
    myFirstLabel.numberOfLines = 5
    myFirstLabel.frame = CGRect(x: 15, y: 54, width: 300, height: 500)
    myFirstButton.setTitle("✸", for: .normal)
    myFirstButton.setTitleColor(.blue, for: .normal)
    myFirstButton.frame = CGRect(x: 15, y: -50, width: 300, height: 500)
    myFirstButton.addTarget(self, action: #selector(pressed), for: .touchUpInside)
}

@objc func pressed() {
    var alertView = UIAlertView()
    alertView.addButtonWithTitle("Ok")
    alertView.title = "title"
    alertView.message = "message"
    alertView.show()
}

EDIT: Updated to reflect best practices in Swift 2.2. #selector() should be used rather than a literal string which is deprecated.

Leave a Comment