Objective-C categories in static library

Solution: As of Xcode 4.2, you only need to go to the application that is linking against the library (not the library itself) and click the project in the Project Navigator, click your app’s target, then build settings, then search for “Other Linker Flags”, click the + button, and add ‘-ObjC’. ‘-all_load’ and ‘-force_load’ are no longer needed.

Details:
I found some answers on various forums, blogs and apple docs. Now I try make short summary of my searches and experiments.

Problem was caused by (citation from apple Technical Q&A QA1490 https://developer.apple.com/library/content/qa/qa1490/_index.html):

Objective-C does not define linker
symbols for each function (or method,
in Objective-C) – instead, linker
symbols are only generated for each
class. If you extend a pre-existing
class with categories, the linker does
not know to associate the object code
of the core class implementation and
the category implementation. This
prevents objects created in the
resulting application from responding
to a selector that is defined in the
category.

And their solution:

To resolve this issue, the static
library should pass the -ObjC option
to the linker. This flag causes the
linker to load every object file in
the library that defines an
Objective-C class or category. While
this option will typically result in a
larger executable (due to additional
object code loaded into the
application), it will allow the
successful creation of effective
Objective-C static libraries that
contain categories on existing
classes.

and there is also recommendation in iPhone Development FAQ:

How do I link all the Objective-C
classes in a static library? Set the
Other Linker Flags build setting to
-ObjC.

and flags descriptions:

all_load Loads all members of static archive libraries.

ObjC Loads all members of static archive libraries that implement an
Objective-C class or category.

force_load (path_to_archive) Loads all members of the specified static
archive library. Note: -all_load
forces all members of all archives to
be loaded. This option allows you to
target a specific archive.

*we can use force_load to reduce app binary size and to avoid conflicts which all_load can cause in some cases.

Yes, it works with *.a files added to the project.
Yet I had troubles with lib project added as direct dependency. But later I found that it was my fault – direct dependency project possibly was not added properly. When I remove it and add again with steps:

  1. Drag&drop lib project file in app project (or add it with Project->Add to project…).
  2. Click on arrow at lib project icon – mylib.a file name shown, drag this mylib.a file and drop it into Target -> Link Binary With Library group.
  3. Open target info in fist page (General) and add my lib to dependencies list

after that all works OK. “-ObjC” flag was enough in my case.

I also was interested with idea from http://iphonedevelopmentexperiences.blogspot.com/2010/03/categories-in-static-library.html blog. Author say he can use category from lib without setting -all_load or -ObjC flag. He just add to category h/m files empty dummy class interface/implementation to force linker use this file. And yes, this trick do the job.

But author also said he even not instantiated dummy object. Mm… As I’ve found we should explicitly call some “real” code from category file. So at least class function should be called.
And we even need not dummy class. Single c function do the same.

So if we write lib files as:

// mylib.h
void useMyLib();

@interface NSObject (Logger)
-(void)logSelf;
@end


// mylib.m
void useMyLib(){
    NSLog(@"do nothing, just for make mylib linked");
}


@implementation NSObject (Logger)
-(void)logSelf{
    NSLog(@"self is:%@", [self description]);
}
@end

and if we call useMyLib(); anywhere in App project
then in any class we can use logSelf category method;

[self logSelf];

And more blogs on theme:

http://t-machine.org/index.php/2009/10/13/how-to-make-an-iphone-static-library-part-1/

http://blog.costan.us/2009/12/fat-iphone-static-libraries-device-and.html

Leave a Comment