Pure virtual destructor in C++

Yes. You also need to implement the destructor:

class A {
public:
    virtual ~A() = 0;
};

inline A::~A() { }

should suffice.

And since this got a down vote, I should clarify: If you derive anything from A and then try to delete or destroy it, A‘s destructor will eventually be called. Since it is pure and doesn’t have an implementation, undefined behavior will ensue. On one popular platform, that will invoke the purecall handler and crash.

Edit: fixing the declaration to be more conformant, compiled with http://www.comeaucomputing.com/tryitout/

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