In your removal branch you re-tie()
the iterators:
boost::tie(vi, vi_end) = boost::vertices(m_graph);
This will cause the loop to restart every time you restart the loop. This is exactly Schlemiel The Painter.
I’ll find out whether you can trust remove_vertex
not triggering a reallocation. If so, it’s easily fixed. Otherwise, you’d want an indexer-based loop instead of iterator-based. Or you might be able to work on the raw container (it’s a private member, though, as I remember).
Update Using vecS
as the container for vertices is going to cause bad performance here:
If the
VertexList
template parameter of theadjacency_list
wasvecS
, then all vertex descriptors, edge descriptors, and iterators for the graph are invalidated by this operation. <…> If you need to make frequent use of theremove_vertex()
function thelistS
selector is a much better choice for theVertexList
template parameter.
This small benchmark test.cpp
compares:
-
with
-DSTABLE_IT
(listS
)$ ./stable Generated 100000 vertices and 5000 edges in 14954ms The graph has a cycle? false starting selective removal... Done in 0ms After: 99032 vertices and 4916 edges
-
without
-DSTABLE_IT
(vecS
)$ ./unstable Generated 100000 vertices and 5000 edges in 76ms The graph has a cycle? false starting selective removal... Done in 396ms After: 99032 vertices and 4916 edges
-
using
filtered_graph
(thanks@cv_and_he
in the comments)Generated 100000 vertices and 5000 edges in 15ms The graph has a cycle? false starting selective removal... Done in 0ms After: 99032 vertices and 4916 edges Done in 13ms
You can clearly see that removal is much faster for listS
but generating is much slower.