Restoring animation where it left off when app resumes from background

Hey I had stumbled upon the same thing in my game, and ended up finding a somewhat different solution than you, which you may like 🙂 I figured I should share the workaround I found…

My case is using UIView/UIImageView animations, but it’s basically still CAAnimations at its core… The gist of my method is that I copy/store the current animation on a view, and then let Apple’s pause/resume work still, but before resuming I add my animation back on. So let me present this simple example:

Let’s say I have a UIView called movingView. The UIView’s center is animated via the standard [UIView animateWithDuration…] call. Using the mentioned QA1673 code, it works great pausing/resuming (when not exiting the app)… but regardless, I soon realized that on exit, whether I pause or not, the animation was completely removed… and here I was in your position.

So with this example, here’s what I did:

  • Have a variable in your header file called something like animationViewPosition, of type *CAAnimation**.
  • When the app exits to background, I do this:

    animationViewPosition = [[movingView.layer animationForKey:@"position"] copy]; // I know position is the key in this case...
    [self pauseLayer:movingView.layer]; // this is the Apple method from QA1673
    
    • Note: Those 2 ^ calls are in a method that is the handler for the UIApplicationDidEnterBackgroundNotification (similar to you)
    • Note 2: If you don’t know what the key is (of your animation), you can loop through the view’s layer’s ‘animationKeys‘ property and log those out (mid animation presumably).
  • Now in my UIApplicationWillEnterForegroundNotification handler:

    if (animationViewPosition != nil)
    {
        [movingView.layer addAnimation:animationViewPosition forKey:@"position"]; // re-add the core animation to the view
        [animationViewPosition release]; // since we 'copied' earlier
        animationViewPosition = nil;
    }
    [self resumeLayer:movingView.layer]; // Apple's method, which will resume the animation at the position it was at when the app exited
    

And that’s pretty much it! It has worked for me so far 🙂

You can easily extend it for more animations or views by just repeating those steps for each animation. It even works for pausing/resuming UIImageView animations, ie the standard [imageView startAnimating]. The layer animation key for that (by the way) is “contents”.

Listing 1 Pause and Resume animations.

-(void)pauseLayer:(CALayer*)layer
{
    CFTimeInterval pausedTime = [layer convertTime:CACurrentMediaTime() fromLayer:nil];
    layer.speed = 0.0;
    layer.timeOffset = pausedTime;
}

-(void)resumeLayer:(CALayer*)layer
{
    CFTimeInterval pausedTime = [layer timeOffset];
    layer.speed = 1.0;
    layer.timeOffset = 0.0;
    layer.beginTime = 0.0;
    CFTimeInterval timeSincePause = [layer convertTime:CACurrentMediaTime() fromLayer:nil] - pausedTime;
    layer.beginTime = timeSincePause;
}

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