Select Multiple Images from Photo Library

Ok, I have this figured out. The problem with Assets Library is that it gives you all the GEO data of the image. What that means for your users using your app is that they will get a prompt saying that your app is trying to access their location. Infact all you are trying to do is let them choose multiple images from their photo-album. Most users will be turned off thinking its a piracy issue. The best approach is to use apples api of imagePickerController. I know it lets you choose one pic at a time but if you add the following code, it will let you choose multiple pictures.

The way I am doing is let the users keep selecting pictures they want, keep saving those files in the app documents directory, till they hit the done button. See here my sample code and hopefully it will save you the pain of going through Assets Library

-(IBAction)selectExitingPicture
{
    //Specially for fing iPAD
    UIImagePickerController *imagePicker = [[UIImagePickerController alloc] init];
    imagePicker.delegate = self;
    imagePicker.sourceType = UIImagePickerControllerSourceTypePhotoLibrary;
    imagePicker.mediaTypes = [NSArray arrayWithObject:(NSString *)kUTTypeImage];

    popoverController = [[UIPopoverController alloc] initWithContentViewController:imagePicker];
    [popoverController presentPopoverFromRect:CGRectMake(0.0, 0.0, 400.0, 300.0) 
                             inView:self.view
           permittedArrowDirections:UIPopoverArrowDirectionAny 
                           animated:YES];
}

//Done button on top
- (void)navigationController:(UINavigationController *)navigationController
      willShowViewController:(UIViewController *)viewController
                    animated:(BOOL)animated
{    
    //NSLog(@"Inside navigationController ...");


    if (!doneButton) 
    {
        doneButton = [[UIBarButtonItem alloc] initWithTitle:@"Done"
                                                      style:UIBarButtonItemStyleDone
                                                     target:self action:@selector(saveImagesDone:)];
    }

    viewController.navigationItem.rightBarButtonItem = doneButton;
}

- (IBAction)saveImagesDone:(id)sender
{
    //NSLog(@"saveImagesDone ...");

    [popoverController dismissPopoverAnimated:YES];
}


-(void)imagePickerController:(UIImagePickerController *)picker
      didFinishPickingImage : (UIImage *)image
                 editingInfo:(NSDictionary *)editingInfo
{


    //DONT DISMISS
    //[picker dismissModalViewControllerAnimated:YES];
    //[popoverController dismissPopoverAnimated:YES];

        IMAGE_COUNTER = IMAGE_COUNTER + 1;

        imageView.image = image;

        // Get the data for the image
        NSData* imageData = UIImageJPEGRepresentation(image, 1.0);


        // Give a name to the file
        NSString* incrementedImgStr = [NSString stringWithFormat: @"UserCustomPotraitPic%d.jpg", IMAGE_COUNTER];


        NSArray* paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
        NSString* documentsDirectory = [paths objectAtIndex:0];

        // Now we get the full path to the file
        NSString* fullPathToFile2 = [documentsDirectory stringByAppendingPathComponent:incrementedImgStr];

        // and then we write it out
        [imageData writeToFile:fullPathToFile2 atomically:NO];

}

//Now use this code to get to user selected pictures. Call it from wherever you want in your code

 NSArray* paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask ,YES);
        NSString* documentsPath = [paths objectAtIndex:0];
        NSString* dataFile = [documentsPath stringByAppendingPathComponent:@"UserCustomPotraitPic1.jpg"];

        NSData *potraitImgData = [NSData dataWithContentsOfFile:dataFile];
        backgroundImagePotrait = [UIImage imageWithData:potraitImgData];

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