Serializing/deserializing with memory stream

This code works for me:

public void Run()
{
    Dog myDog = new Dog();
    myDog.Name= "Foo";
    myDog.Color = DogColor.Brown;

    System.Console.WriteLine("{0}", myDog.ToString());

    MemoryStream stream = SerializeToStream(myDog);

    Dog newDog = (Dog)DeserializeFromStream(stream);

    System.Console.WriteLine("{0}", newDog.ToString());
}

Where the types are like this:

[Serializable]
public enum DogColor
{
    Brown,
    Black,
    Mottled
}

[Serializable]
public class Dog
{
    public String Name
    {
        get; set;
    }

    public DogColor Color
    {
        get;set;
    }

    public override String ToString()
    {
        return String.Format("Dog: {0}/{1}", Name, Color);
    }
}

and the utility methods are:

public static MemoryStream SerializeToStream(object o)
{
    MemoryStream stream = new MemoryStream();
    IFormatter formatter = new BinaryFormatter();
    formatter.Serialize(stream, o);
    return stream;
}

public static object DeserializeFromStream(MemoryStream stream)
{
    IFormatter formatter = new BinaryFormatter();
    stream.Seek(0, SeekOrigin.Begin);
    object o = formatter.Deserialize(stream);
    return o;
}

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