Using either an SKAction
or the Update loop, you can create a new SKPhysicsBody
with the proper scale and apply it to the object. However, by doing so, you will lose the velocity. To fix this, you can do the following:
SKPhysicsBody *newBody = [SKPhysicsBody bodyWithRectangleOfSize:boxObject.size];
newBody.velocity = boxObject.physicsBody.velocity;
boxObject.physicsBody = newBody;