Socket.IO handling disconnect event

Ok, instead of identifying players by name track with sockets through which they have connected. You can have a implementation like

Server

var allClients = [];
io.sockets.on('connection', function(socket) {
   allClients.push(socket);

   socket.on('disconnect', function() {
      console.log('Got disconnect!');

      var i = allClients.indexOf(socket);
      allClients.splice(i, 1);
   });
});

Hope this will help you to think in another way

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