Augmented Reality SDK with OpenCV [closed]
Since AR applications often run on mobile devices, you could consider also other features detector/descriptor: FREAK ORB
Since AR applications often run on mobile devices, you could consider also other features detector/descriptor: FREAK ORB
For complete code see https://github.com/hoananguyen/dsensor Keep a history and average out, I do not know the correct interpretation of pitch and roll so the following code is for azimuth only. Class members private List<float[]> mRotHist = new ArrayList<float[]>(); private int mRotHistIndex; // Change the value so that the azimuth is stable and fit your requirement … Read more
If the sensor is 3.39 mm tall (referenced to landscape mode), then half that is 1.695 mm. Focal length for the iPhone 4 is listed as 3.85 mm. atan(1.695/3.85) is 23.75 degrees from center to top, or 47.5 degrees top to bottom. For the longer dimension 4.52/2 = 2.26 mm, atan(2.26/3.85) = 30.41 center to … Read more
ARKit, RealityKit and SceneKit frameworks use 4 x 4 Transformation Matrices to translate, rotate, scale and shear 3D objects (just like simd_float4x4 matrix type). Let’s see how these matrices look like. In 3D Graphics we often use a 4×4 Matrix with 16 useful elements. The Identity 4×4 Matrix is as following: Between those sixteen elements … Read more
Cool, there are people out there struggling with the same problem so it is worth to spent some time 🙂 I agree with westsider’s statement as I spent a few weeks of experimenting with different approaches and ended up with poor results. I am sure that there won’t be an acceptable solution for either larger … Read more
For ideas, you could look at the following: Existing Apps and their APIs: There are number of Augmented Reality applications in the Android market of which Layar and Wikitude are well known. Others like SomaView and GeoVector also exist. AFAIK, Wikitude and Layar have made their API’s public. Toolkit: There is also a toolkit named, … Read more
If you have your Homography, you can calculate the camera pose with something like this: void cameraPoseFromHomography(const Mat& H, Mat& pose) { pose = Mat::eye(3, 4, CV_32FC1); // 3×4 matrix, the camera pose float norm1 = (float)norm(H.col(0)); float norm2 = (float)norm(H.col(1)); float tnorm = (norm1 + norm2) / 2.0f; // Normalization value Mat p1 = … Read more
Updated: June 07, 2022. TL;DR ARAnchor ARAnchor is an invisible null-object that can hold a 3D model at anchor’s position in a virtual space. Think of ARAnchor just like it’s a transform node with local axis (you can translate, rotate and scale it) for your model. Every 3D model has a pivot point, right? So … Read more